[structures] [structures.global] #How flat does terrain need to be for surface structures to spawn? (in blocks) [default: 4] #Range: 0 ~ 64 flatness_delta = 4 #How many chunks need to be at least between two structures? (in chunks) [default: 5] #Range: 0 ~ 64 min_structure_distance = 5 [structures.castle] #Spawn Chance [default: 0.5]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.5 #The size of the structure [default: 32]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 32 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.castle_ruin] #Spawn Chance [default: 0.6]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.6 #The size of the structure [default: 32]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 32 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.desert_house] #Spawn Chance [default: 0.7]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.7 #The size of the structure [default: 20]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 20 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.forge] #Spawn Chance [default: 0.7]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.7 #The size of the structure [default: 20]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 20 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.player_house] #Spawn Chance [default: 0.7]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.7 #The size of the structure [default: 18]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 18 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.spawner_dungeon] #Spawn Chance [default: 0.8]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.8 #The size of the structure [default: 18]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 18 #The margin around the structure [default: 0]. #Range: 0 ~ 50 margin = 0 [structures.tower_ruin] #Spawn Chance [default: 0.8]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.8 #The size of the structure [default: 22]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 22 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.witch_hut] #Spawn Chance [default: 0.85]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.85 #The size of the structure [default: 13]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 13 #The margin around the structure [default: 3]. #Range: 0 ~ 50 margin = 3 [structures.big_tree] #Spawn Chance [default: 0.7]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.7 #The size of the structure [default: 25]. Used in the calculations that check whether the surface area is flat enough to generate the structure. #Range: 0 ~ 100 size = 25 #The margin around the structure [default: 12]. #Range: 0 ~ 50 margin = 12 [structures.spawner_room] #Spawn Chance [default: 0.9]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 0.9 #The margin around the structure [default: 0]. #Range: 0 ~ 50 margin = 0 [structures.deep_spawner_room] #Spawn Chance [default: 1.0]. # 1.0 = generate the structure always, 0.0 = never generate the structure #Range: 0.0 ~ 1.0 spawn_chance = 1.0 #The margin around the structure [default: 0]. #Range: 0 ~ 50 margin = 0 [blocks] [blocks.doused_torch] #Enable/Disable the Doused Torch Feature. If disabled Water will no longer transform normal Torches into Doused Torches. # Doused Torches will however still generate in structures. [default: false] disable = false