["Philip's Ruins"] #Tell the game if to use configs for the ruins. #By default it is disable, you need to enable it. Make sure you restart the game after editing. #Please note that if you use this config file it will override the default spawn weights. #Settings apply for most structures. "Enable Configs" = false #The structure spawn Separation. The larger the value less of the structure will spawn. Max is 100 "Structure Separation" = 10 #Controls the density. #The larger the value the more structures will spawn. #(Must be less than separation) "Structure Density" = 9 #Seed for structures. "Structure Spawn Seed" = 1 #Set true to disable ruins. #This will disable the following #structure philipsruins:ancient_ruins #structure philipsruins:ancient_crypt #structure philipsruins:level_one_ruins #structure philipsruins:level_two_ruins #structure philipsruins:level_three_ruins #structure philipsruins:desert_structures #structure philipsruins:badlands_start_dungeon #structure philipsruins:badlands_structures #structure philipsruins:field_stone_ruins #structure philipsruins:field_stone_ruins_rocks #structure philipsruins:level_two_ruins_pool #structure philipsruins:pumpkin_ruins AncientLandRuins = false #Set true to disable ruins. #This will disable the following #structure philipsruins:ocean_fortress #structure philipsruins:ocean_ruins OceanRuins = false #Set true to disable ruins. #This will disable the following #structure philipsruins:lost_soul_city #structure philipsruins:lost_soul_dungeon #structure philipsruins:underground_structures UndergroundRuins = false