#Enable Enemies Swarming You enablesiege = true #Enable Increased Enemy Presence incenemies = true #Should special mobs spawn riding other mobs? isjockies = true #Charged Creepers Spawn Naturally ischargedcreepers = true #Allow Bloodlusting Enemies isbloodlusting = true #Give Zombies Pickaxes and Weapons? iszombiepickaxes = true #Give Zombies Armor? iszombiearmor = true #Give Skeletons Armor? isskeletonarmor = true #Allow Zombies to Lay TNT? iszombietnt = true #Chance of zombies placing TNT each tick if in distance. zombietntchance = 0.25 #How close zombies need to be to player to allow setting TNT. zombietntdistance = 2 #Allow Zombies To Destroy Blocks? SETTING IS DEPRECATED AND WILL BE REMOVED IN FUTURE RELEASE. Please set mobGriefing server game rule instead. iszombiegriefing = true #Allow Zombies To Place Blocks? DEPRECATED - REPLACED BY mobGriefing game rule. Will be removed in future. iszombiebuilding = true #Allow Spiders to Shoot Webs? isspidershootwebs = true #Can Creepers Breach Walls? iscreeperbreaching = true #Do entities bounce when they touch water? Default = true. isoceansurfing = true #Allow Sleeping? allowsleep = false #Allow Monster Infighting? allowmonsterinfighting = false #Allow Zombies and Piglins to light flammable things on fire? zombieslightfires = true #Allow Super Skeletons to Spawn in the Game? allowsuperskeletons = true #Should monsters target villagers? isMonstersTargetVillagers = true #Should only entities holding pickaxes be able to dig? zombiepickaxedigonly = false #What days should sieges occur? 1 = default (everyday, constantly). 2 = every other day, 7 every week, and so on. siegerecurrence = 1 #Chance of special mob spawning and riding another entity out of 100. jockeychance = 5.0 #Chance Entity Duplicate on Spawn (Out of 100) dupechance = 10 #Chance of entity duplicating when in dungeon (Out of 100) dungeondupechance = 50.0 #Chance of Creepers Spawning Charged Out of 100 chargedchance = 1 #Chance of Entities Spawning Bloodlusted Out of 100 angryentitychance = 10 #Distance at Which Creepers Will Breach if Blocked (in Blocks) breachingdist = 64 #Creepers Will Explode if This Close to Player (in Blocks) creeperexplodedist = 6 #Distance At Which Creepers Breech the Ground (in Blocks) creepersbreechgrounddist = 6 #Ticks Until Blocked Creeper Explodes (in Game Ticks) obstructedcreeperexpticks = 60 #Maximum ticks in an entity's life until they despawn (if their target is the player). 20 Ticks = 1 second. mobmaxlife = 4800 #Nuclear Creeper Explosion Radius (Default vanilla is 3 nuclearcreeperexplosionradius = 10 #How long (in ticks) Nuclear Creeper is lit before it blows up nuclearcreeperfuse = 120 #Chance of Nuclear Creeper out of 100 chancenuclearcreeper = 0.25 #Chance of Zombies Recieving Special Item or Pickaxe Out of 100 pickaxechance = 20 #Chance of Zombies Lighting Flammable Items on Fire Per Tick Out of 100 zombiefirechance = 1.0 #Chance of More Powerful Skeleton Spawning superskeletonchance = 1.0 #Cooloff time for entities breaking blocks in ticks entitydigdelay = 5 #Cooloff time for entities placing blocks in ticks entitybuilddelay = 5 #If entity is within this distance for X and Z, it'll start digging to player entitydigdist = 32 #Above Ground Monster Attack Distance (in Blocks) grounddist = 96 #Below Ground Monster Attack Distance (in Blocks) cavedist = 48 #Chance out of 100 for spider shooting webs each tick. Default = 0.5 spiderwebchance = 0.5 #Distance at which spider can shoot a web at player. Default = 2 blocks spiderwebdist = 2 #Maximum Duplicated Enemies. Recommend Min. 1, Max. 4. Must be greater than min duplication clones and greater than 0. maxdupes = 3 #Maximum Duplicated Enemies. Recommend Min. 0, Max. 4. Must be less than max duplication clones, or, will use max dupes value. mindupes = 0 #Maximum Duplicated Enemies FROM A DUNGEON. Recommend Min. 1, Max. 6. Must be greater than min duplication clones and greater than 0. maxdungeondupes = 6 #Maximum Duplicated Enemies FROM A DUNGEON. Recommend Min. 0, Max. 3. Must be less than max duplication clones, or, will use max dupes value. mindungeondupes = 1 #Entities that will besiege players. siegewhitelist = "spider,cave spider,creeper,skeleton,witch,ghast,giant,husk,hoglin,pillager,vindicator,illusioner,evoker,ravager,shulker,silverfish,stray,slime,witch,zoglin,zombie,zombie villager,zombified piglin,zoglin,drowned,zombie villager,Wither Skeleton,pillager" #Any part of a block name, which defines which blocks that siege monsters CANNOT break to try and get to your positon. siegebreakableblockblacklist = "_ore,_sign,air,water,lava,_bed,rail,_block,obsidian,torch,fire,spawner,ladder,furnace,level,iron_door,pressure_plate,_button,sugar_cane,juke,soul_,portal,cake,repeater,trapdoor,iron_bars,chain,vine,lily_pad,enchanting,brewing,cauldron,end_,dragon,potted_,skull,_head,anvil,chest,dropper,comparator,hopper,detector,Pillar,terracotta,light,prismarine,book,grass,snow,flower,sapling,bush,stem,dragon,carrots,potatoes,detector,powered,concrete,barrier,carpet,banner,beet,void,shulker,structure,compost,piston,dispenser,fern,pickle,chorus,purpur,beacon,conduit,frame,lectern,smith,ancient,armor,wither,barrel,cutter,hive,lode,respawn,sculk,brick,copper" #Defines all mobs that can spawn as rideable by spawning monsters. E.g. 'chicken' will cause enemies to spawn riding chickens. rideablemobs = "creeper,spider,skeleton,chicken,pig,skeleton horse,zombie horse" #Mobs that can spawn riding other mobs. jockeymobs = "creeper,skeleton,zombie,pillager,zombified piglin"