[enchantability] #how much each point of enchantability in the item will add to its enchantment point pool #Range: 0.0 ~ 1.7976931348623157E308 "points per enchantability" = 0.5 #if the number of enchantment points falls within this distance to a whole number, it will be rounded to the whole number instead. This allows you to have clean 1/3 or 1/7 for the incremental cost of enchantments. #Range: 0.0 ~ 1.0 granularity = 0.1 #how many enchantment points an item starts with #Range: > 0 "base points" = 2 #the default cost to add a new enchantment onto an item. #Range: > 0 "base cost" = 0 #the default cost to add one level to any existing enchantment on the item. An enchantment with level 1 will apply both the base cost and the incremental cost, once each. #Range: > 0 "incremental cost" = 1 #Items that have their own enchantment point cap. Format is name, base enchantability, increment per extra point of enchantability. "custom items" = ["minecraft:fishing_rod, 20, 0.5", "minecraft:bow, 15, 1", "minecraft:enchanted_book, 30, 0"] #It's really irritating how nightconfig doesn't keep the entries in separate lines, but alas. Define enchantments here. Format is name, base cost, incremental cost. enchantments = ["minecraft:mending, 5, 0", "minecraft:sharpness, 0, 1"]