[Mobs] [Mobs."Immortal Mobs"] [Mobs."Immortal Mobs"."Immortal Skeleton"] #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 [Mobs."Immortal Mobs"."Immortal Knight"] #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 [Mobs."Immortal Mobs"."Immortal Shaman"] #Immortal Shaman heal values (based on max health percentage) #Range: 0.0 ~ 1.0 "Heal percentage" = 0.5 #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 [Mobs."Immortal Mobs"."Immortal Golem"] #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 [Mobs."Immortal Mobs"."Immortal Executioner"] #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 #Set the number of times to strengthen this mob #Range: 0 ~ 1024 "Ignite Count" = 3 [Mobs."Immortal Mobs".Immortal] "Frame Damage Protection" = true #Set the effective distance at which projectiles can deal damage #Range: 1.0 ~ 32.0 "Set projectile damage range" = 15.0 #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 2.0 #Set this mob damageCap #Range: 0.0 ~ 1024.0 DamageCap = 25.0 [Mobs."Immortal Mobs".Immortal."Damage Adapt"] #Set max adaptable damage sources for this mob #Range: 10 ~ 1024 "Max supported damage types amount" = 100 #Set the effective duration for a single adaptation damage source (in seconds) #Range: 10 ~ 1024 "Adaptation duration" = 30 #Set the reduction factor for each instance of the same damage source #Range: 0.0 ~ 1.0 "Single hurt post adaptation value" = 0.1 #Set the maximum damage reduction factor #Range: 0.0 ~ 1.0 "Same damage max adaptation factor" = 0.7 #If set to 'False' disable adaptation to out of world and generic kill damage source "Adaptation bypasses damage source" = true [Mobs."Corpse Mobs"] [Mobs."Corpse Mobs"."Corpse & Corpse Villager"] #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 #If set to 'False', When zombies or villagers are killed by corpses, they will not converted into corpses themselves "Converted to corpse" = true [Mobs."Corpse Mobs"."Corpse Warlock"] #Set the effective distance at which projectiles can deal damage #Range: 1.0 ~ 32.0 "Set projectile damage range" = 12.0 #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 #Set this mob damageCap #Range: 0.0 ~ 1024.0 DamageCap = 22.0 [Mobs."Guling Mobs"] [Mobs."Guling Mobs"."Guling Sentinel"] #If set to 'False' disable out-of-combat heal "Enable out-of-combat healing" = true #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 [Mobs."Guling Mobs"."Guling Sentinel-Heavy"] #If set to 'False' disable out-of-combat heal "Enable out-of-combat healing" = true #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 [Mobs."Guling Mobs"."Nameless Guardian"] #Set suck blood multiplier #Range: 0.0 ~ 1024.0 "Suck blood multiplier" = 1.0 #Set extra invulnerable tick(This setting does not take effect in Challenge Mode) #Range: 0 ~ 1200 "Extra invulnerable tick" = 20 #If set to 'False' disable out-of-combat heal "Enable out-of-combat healing" = true #If set to 'False' disable forced suck blood on power status(This setting does not take effect in Challenge Mode) "Enable forced suck blood" = true #Be careful! It's going to get tricky! "Challenge Mode" = false #This setting does not take effect in Challenge Mode "Frame Damage Protection" = true #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 #Set this mob damageCap #Range: 0.0 ~ 1024.0 DamageCap = 20.0 [Mobs."Minion Mobs"] [Mobs."Minion Mobs"."Corpse Minion"] #Set this mob health multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Health multiplier" = 1.0 #Set this mob attack multiplier #Range: 0.0 ~ 1.7976931348623157E308 "Attack multiplier" = 1.0 #Set corpse minion to restore its owner's health #Range: 0.0 ~ 1024.0 "Death Heal Amount" = 5.0 [Items] [Items."Summoning Soul Necklace"] #Set item cool down time after player on use (in seconds) #Range: 0.0 ~ 60.0 "Set item cool down time" = 20 #Set maximum amount of damage a player can take while holding this item #Range: 1.0 ~ 3.4028234663852886E38 "Set maximum cumulative damage taken" = 50.0 [Items.Howitzer] #Set item cool down time after player on use (in seconds) #Range: 0.0 ~ 60.0 "Set item cool down time" = 5 #Set Grenade explosion radius(the bigger the blast radius, the higher the damage) #Range: 1.0 ~ 10.0 "Set explosion radius" = 2.5 #Set Grenade maximum explosion damage(damage to the center of the explosion) #Range: 1.0 ~ 128.0 "Set explosion damage cap" = 10.0 #Set tool attack damage #Range: 0.0 ~ 3.4028234663852886E38 "Attack damage" = 8.0 #Set tool attack speed #Range: 0.0 ~ 3.4028234663852886E38 "Attack speed" = 1.6 [Items."Immortal Staff"] #Set item cool down time after player on use (in seconds) #Range: 0.0 ~ 60.0 "Set item cool down time" = 1 [Items."Guardian Battleaxe"] #The increase in damage should refer to the Sweeping Edge enchantment #Range: 0 ~ 4 "Set sweep attack level" = 1 #Set item cool down time after player on use (in seconds) #Range: 0.0 ~ 60.0 "Set item cool down time" = 5.0 #Set tool attack damage #Range: 0.0 ~ 3.4028234663852886E38 "Attack damage" = 15.0 #Set tool attack speed #Range: 0.0 ~ 3.4028234663852886E38 "Attack speed" = 0.9 [Items."Ghost Warrior Series"] #If set to 'True' armor or weapon will be depleted "Enable armor or weapon can be depleted" = false #Set tool attack damage #Range: 0.0 ~ 3.4028234663852886E38 "Attack damage" = 14.0 #Set tool attack speed #Range: 0.0 ~ 3.4028234663852886E38 "Attack speed" = 1.4 [Items."Eye Of Structure"] #If set to 'True' eye of structure will be consume item on release "Consume Item On Release" = false #Set item cool down time after player on use (in seconds) #Range: 0.0 ~ 60.0 "Set item cool down time" = 4.0 [Entities] [Entities."Guardian Laser"] #If set to 'False' disable scorch generate on the ground "Enable scorch generate" = true #Set the maximum shooting distance for players #Range: 1.0 ~ 64.0 "Set attack radius" = 16.0 #If set to 'False' disable block destruction by players "Enable destroy block" = true #Set max block hardness for laser destruction #Range: 1.0 ~ 3.4028234663852886E38 "Set laser max hardness" = 1.0 [Entities."Falling Block"] #If set to 'False' disable falling block spawn "Enable falling block spawn" = true #If set to 'False' disable falling block rendering "Enable falling block render" = true #Set the maximum range for downward block detection to determine the Y-axis position where the entity spawns #Range: 1 ~ 10 "Set below check range" = 3 [Entities.Tester] #Range: 1.0 ~ 1024.0 "Set max health" = 20.0 "Enable immune to environmental or status damage" = true [Others] [Others.Camera] #If set to 'False' disable camera shake "Enable camera shake" = true [Others.Bosses] #If set to 'False' disable bosses blood bars "Enable bosses blood bars" = true #If set to 'False' disable play boss music "Enable play bosses musics" = true #If set to 'False' disable bosses breaking blocks drop items "Enable bosses breaking blocks drop items" = false [Others.Misc] #If set to 'False' able inflict damage between mobs of the same team "Enable allied damage protection" = true #If set to 'False' disable frenzy potion destroy block "Enable frenzy potion destroy block" = false #If set to 'False' disable showing cooldown time in tooltip "Enable show item cd" = false