#Edit config values for Hero Raids. # ["General Settings"] #Determines if Elite Raiders will show up in Raids. elitesEnabled = true #Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health. #Range: 0.0 ~ 1.7976931348623157E308 playerHealthBoostAmount = 2.0 ["Vindicator Settings"] #Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 vindicator_sharpnessLevel = 2 #Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 vindicator_criticalBurstLevel = 0 #Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 vindicator_criticalStrikeLevel = 1 #Chance that a Vindicator will drop their axe upon death. 0 to disable. #Range: 0.0 ~ 1.0 vindicator_axeDropChance = 0.0 ["Evoker Settings"] #Damage dealt by Evoker Fangs. #Range: 0.0 ~ 1.7976931348623157E308 evoker_fangDamage = 7.0 ["Pillager Settings"] #Level of Power that Pillager crossbows will be enchanted with. 0 to disable. #Range: > 0 pillager_powerLevel = 1 #Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable. #Range: > 0 pillager_quickChargeLevel = 1 #Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable. #Range: 0.0 ~ 1.0 pillager_multishotChance = 0.25 #Chance that a Pillager will drop their crossbow upon death. 0 to disable. #Range: 0.0 ~ 1.0 pillager_crossbowDropChance = 0.0 ["Ravager Settings"] #Damage dealt by Ravagers. The base damage will be multiplied by this value. #Range: 0.0 ~ 1.7976931348623157E308 ravager_damageMultiplier = 1.0499999523162842 #Speed of Ravagers. The base speed will be multiplied by this value. #Range: 0.0 ~ 1.7976931348623157E308 ravager_speedMultiplier = 1.0499999523162842 ["Warrior Settings"] #Level of Sharpness that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_sharpnessLevel = 1 #Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable. #Range: 0.0 ~ 1.0 warrior_fireAspectChance = 0.0 #Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_fireAspectLevel = 0 #Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable. #Range: 0.0 ~ 1.0 warrior_knockbackChance = 0.0 #Level of Knockback that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_knockbackLevel = 0 #Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_criticalStrikeLevel = 0 #Chance that a Warrior will drop their sword. 0 to disable. #Range: 0.0 ~ 1.0 warrior_swordDropChance = 0.0 ["Dart Settings"] #Level of Sharpness that Dart swords will be enchanted with. 0 to disable. #Range: > 0 dart_sharpnessLevel = 1 #Level of Knockback that Dart swords will be enchanted with. 0 to disable. #Range: > 0 dart_knockbackLevel = 2 #Chance that a Dart will drop their sword. 0 to disable. #Range: 0.0 ~ 1.0 dart_swordDropChance = 0.1 ["Conductor Settings"] #Damage dealt by a Conductor's Concentrated Bolt attack. #Range: 0.0 ~ 1.7976931348623157E308 conductor_concentratedBoltDamage = 19.0 #Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack. #Range: > 0 conductor_genericLightningStrikeCount = 4 #Damage dealt by a Conductor's Generic Lightning attack. #Range: 0.0 ~ 1.7976931348623157E308 conductor_genericLightningDamage = 8.0 #Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack. conductor_ringExtraBolts = false #Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack. #Range: 0.0 ~ 1.7976931348623157E308 conductor_ringLightningDamage = 2.0 ["Necromancer Settings"] #Percentage of damage taken that Necromancers will occasionally reflect onto alive minions. #Range: 0.0 ~ 1.0 necromancer_reflectedDamagePercentage = 0.4000000059604645 #Number of minions that Necromancers will summon at a time. #Range: > 0 necromancer_minionChargeSummonCount = 1 #Maximum level of Protection that Necromancer minions' armor will be enchanted with. #Range: > 0 necromancer_minionMaxProtectionLevel = 2 #Number of skeletons that will spawn in a horde. #Range: > 0 necromancer_hordeSize = 10 #Number of ticks that a horde will remain alive for. #Range: > 0 necromancer_hordeLifetime = 300 ["Shaman Settings"] #Duration (in ticks) of Invisibility Shamans can apply to themselves. #Range: > 0 shaman_invisibilityDuration = 60 #Maximum number of debuff effects Shamans can apply to players with each attack. #Range: > 0 shaman_debuffCount = 1 #Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack. #If successful, this chance will be checked again to add another debuff, up to the specified maximum. #Range: 0.0 ~ 1.0 shaman_additionalDebuffChance = 0.20000000298023224 #Duration (in ticks) of the random debuff effect Shamans can apply to players. #Range: > 0 shaman_debuffDuration = 80 #Amplifier of the random debuff effect Shamans can apply to players. #Range: > 0 shaman_debuffAmplifier = 0 #Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders. #Range: 0.0 ~ 1.7976931348623157E308 shaman_allyBuffRadius = 8.0 #Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyResistanceDuration = 140 #Amplifier of the Resistance effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyResistanceAmplifier = 0 #Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyStrengthDuration = 140 #Amplifier of the Strength effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyStrengthAmplifier = 0 ["Tank Settings"] #Extra armor points Tanks receive. #Range: 0.0 ~ 1.7976931348623157E308 tank_extraArmor = 11.0 #Extra armor toughness Tanks receive. #Range: 0.0 ~ 1.7976931348623157E308 tank_extraArmorToughness = 0.0 #Chance for Tanks to spawn with armor enchanted with Thorns. #Range: 0.0 ~ 1.0 tank_thornsChance = 0.0 ["Assassin Settings"] #Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again. #Range: > 0 assassin_invisibilityCooldown = 3600 #Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again. #Range: > 0 assassin_teleportCooldown = 3600 ["Frostmage Settings"] #Radius of the aura around Frostmages in which enemies will be slowed. #Range: 0.0 ~ 1.7976931348623157E308 frostmage_slownessAuraRadius = 4.0 #Damage dealt by each snowball in the Frostmages' Barrage attack. #Range: 0.0 ~ 1.7976931348623157E308 frostmage_barrageSnowballDamage = 1.7999999523162842 #Duration (in ticks) of the Frostmages' Barrage attack. #Range: > 0 frostmage_barrageDuration = 40 #Damage dealt by each snowball in the Frostmages' Snowball Blast attack. #Range: 0.0 ~ 1.7976931348623157E308 frostmage_snowballBlastDamage = 4.0 #Duration (in ticks) of the Frostmages' Freeze attack. #Range: > 0 frostmage_freezeDuration = 40 ["Ashenmancer Settings"] #Maximum number of Ashenmancer minions that can be spawned at once. #Range: > 0 ashenmancer_maxMinionCount = 2 #Maximum level of Protection that Ashenmancer minions can have on their armor. #Range: > 0 ashenmancer_minionMaxProtectionLevel = 2 #Maximum level of Sharpness that Ashenmancer minions can have on their swords. #Range: > 0 ashenmancer_minionMaxSharpnessLevel = 3 #Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode. ashenmancer_allowMobGriefing = false #Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor! #Range: 0.0 ~ 1.7976931348623157E308 ashenmancer_witherSkullWitherTickDamage = 1.0 #Duration (in ticks) of the Ashenmancer's Ashenado. #Range: > 0 ashenmancer_ashenadoDuration = 200 #Force applied by the Ashenmancer's Pusher Wither Skulls. #Range: 0.0 ~ 1.7976931348623157E308 ashenmancer_pusherSkullForce = 1.5 #Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls. #Range: > 0 ashenmancer_flamerSkullFireDuration = 100 #Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack. #Range: > 0 ashenmancer_multishotSkullCount = 3 #Speed of the Ashenmancer's Speeder Wither Skulls. #Range: 0.0 ~ 1.7976931348623157E308 ashenmancer_speederSkullSpeed = 1.149999976158142 #Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls. #Range: > 0 ashenmancer_blinderSkullBlindnessDuration = 60 #Total number of Wither Skulls fired during the Ashenmancer's Turret attack. #Range: > 0 ashenmancer_turretSkullCount = 16 #Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals! #Range: > 1 ashenmancer_turretInterval = 15 ["Elite Raiders"] ["Elite Raiders"."Nuaos Settings"] #Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 nuaos_friendlyDamageReduction = 0.4 #Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable. #Range: > 0 nuaos_sharpnessLevel = 2 #Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable. #Range: > 0 nuaos_criticalStrikeLevel = 0 #Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable. #Range: > 0 nuaos_criticalBurstLevel = 5 #Chance that Nuaos will drop his sword. 0 to disable. #Range: 0.0 ~ 1.0 nuaos_swordDropChance = 0.25 #Amount of damage Nuaos can charge before he explodes. #Range: 0.0 ~ 1.7976931348623157E308 nuaos_maxChargeDamage = 50.0 #Radius of the shockwave Nuaos creates when he explodes. #Range: 0.0 ~ 1.7976931348623157E308 nuaos_shockwaveRadius = 4.0 #Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders. #Range: 0.0 ~ 1.7976931348623157E308 nuaos_buffAuraRadius = 8.0 #Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable. #Range: > 0 nuaos_buffAuraStrengthLevel = 1 #Damage multiplier that Nuaos receives when he is charged, depending on the charge amount. #The list is in order: [No Charge, Low Charge, High Charge, Max Charge]. nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25] #Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage). nuaos_chargeDecay = true ["Elite Raiders"."Xydrax Settings"] #Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 xydrax_friendlyDamageReduction = 0.4 #Interval (in ticks) between each pull event of Xydrax's vortex attack. #Range: > 1 xydrax_vortexPullInterval = 20 #Force applied during Xydrax's vortex attack. #Range: 0.0 ~ 1.7976931348623157E308 xydrax_vortexForce = 1.75 #Interval (in ticks) between each damage event of Xydrax's vortex attack. #Range: > 1 xydrax_vortexDamageInterval = 40 #Base damage dealt by Xydrax's vortex attack at each threshold. #The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ]. xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0] #Multiplier on the damage dealt by Xydrax's vortex attack. #Range: 0.0 ~ 1.7976931348623157E308 xydrax_vortexDamageMultiplier = 1.0 #Lifetime of one of Xydrax's wind columns (in ticks). #The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned. xydrax_windColumnLifetime = [140, 340] #Lifetime of Xydrax's vortex (in ticks). #Range: > 0 xydrax_vortexLifetime = 400 #Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack. #Range: > 0 xydrax_barrageCurseDuration = 200 #Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack. #Range: > 0 xydrax_barrageCurseAmplifier = 1 ["Elite Raiders"."Modur Settings"] #Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 modur_friendlyDamageReduction = 0.4 #Multiplier on the damage Modur takes from projectiles. 1 to remove this feature. #Range: 0.0 ~ 1.0 modur_projectileDamageReduction = 0.8 #Damage dealt by Modur's basic lightning strike ranged attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_basicLightningStrikeDamage = 7.0 #Number of lightning strikes Modur summons per tick during his storm attack. #Warning: This can be very loud if set too high! #Range: > 0 modur_stormStrikesPerTick = 1 #Damage dealt by each lightning strike during Modur's storm attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_stormStrikeDamage = 10.0 #Duration of Modur's storm attack, in ticks. #Range: > 0 modur_stormDuration = 140 #Radius of Modur's storm attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_stormRadius = 12.0 #Number of lightning strikes that comprise Modur's charged bolt attack. #Warning: These will all happen simultaneously, so this can be very loud if set too high! #Range: > 0 modur_chargedBoltCount = 10 #Damage dealt by each lightning strike in Modur's charged bolt attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_chargedBoltDamage = 25.0 #Damage dealt by lightning strikes during Modur's homing bolt attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_homingBoltDamage = 8.0 #Duration of Modur's homing bolt attack. #Range: > 0 modur_homingBoltTime = 80 #Damage dealt by lightning strikes during Modur's lightning zap attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_zapDamage = 12.0 ["Elite Raiders"."Voldon Settings"] #Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over. #Range: > 0 voldon_familiarSummonCooldown = 300 #Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 voldon_friendlyDamageReduction = 0.4 #Number of fireballs Voldon will shoot at once during his fireball attack. #Range: > 0 voldon_fireballCount = 4 #Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar. #Range: > 0 voldon_sacrificeBuffDuration = 400 #Number of familiars Voldon will summon at once. #Range: > 0 voldon_familiarSummonCount = 4 #Whether Voldon's familiars will give the entity that killed them the weakness effect. voldon_familiarWeaknessOnDeath = true #Multiplier on the damage Voldon's familiars deal. 1 to remove this feature. #Range: 0.0 ~ 1.7976931348623157E308 voldon_familiarAttackDamageMultiplier = 1.25 #Multiplier on the health Voldon's familiars have. 1 to remove this feature. #Range: 0.01 ~ 1.7976931348623157E308 voldon_familiarHealthMultiplier = 1.0 [Compatibility] #REQUIRES 'HunterIllager' [Compatibility."Hunter Illager Settings"] #Level of Power that Hunter bows will be enchanted with. 0 to disable. #Range: > 0 hunter_bowPowerLevel = 2 #Level of Sharpness that Hunter swords will be enchanted with. 0 to disable. #Range: > 0 hunter_swordSharpnessLevel = 2 #Chance that Hunter bows will be enchanted with Punch. 0 to disable. #Range: 0.0 ~ 1.0 hunter_bowPunchChance = 0.25 #Level of Punch that Hunter bows will be enchanted with. 0 to disable. #Range: > 0 hunter_bowPunchLevel = 1 #Chance that Hunter swords will be enchanted with Knockback. 0 to disable. #Range: 0.0 ~ 1.0 hunter_swordKnockbackChance = 0.25 #Level of Knockback that Hunter swords will be enchanted with. 0 to disable. #Range: > 0 hunter_swordKnockbackLevel = 1 #Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable. #Range: 0.0 ~ 1.0 hunter_boomerangLoyaltyChance = 0.33 #Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable. #Range: > 0 hunter_boomerangSharpnessLevel = 1 #Number of cooked food items that Hunters will be given. #Range: > 0 hunter_foodCount = 6 #Chance that Hunters will be given Golden Apples rather than their normal cooked food item. #Range: 0.0 ~ 1.0 hunter_foodGoldenAppleChance = 0.15 #Chance that Hunters will drop their main hand item (bow or sword) when killed. #Range: 0.0 ~ 1.0 hunter_mainItemDropChance = 0.25 #Chance that Hunters will drop their boomerang when killed. #Range: 0.0 ~ 1.0 hunter_boomerangDropChance = 0.5 #REQUIRES 'It Takes a Pillage' [Compatibility."Archer Settings"] #Level of Power that Archer bows will be enchanted with. 0 to disable. #Range: > 0 archer_bowPowerLevel = 1 #Level of Punch that Archer bows will be enchanted with. 0 to disable. #Range: > 0 archer_bowPunchLevel = 0 #Chance that Archers will drop their bow when killed. #Range: 0.0 ~ 1.0 archer_bowDropChance = 0.33000001311302185 #REQUIRES 'It Takes a Pillage' [Compatibility."Skirmisher Settings"] #Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable. #Range: > 0 skirmisher_axeSharpnessLevel = 2 #Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable. #Range: > 0 skirmisher_axeCriticalBurstLevel = 0 #Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable. #Range: > 0 skirmisher_axeCriticalStrikeLevel = 1 #Chance that Skirmishers will drop their axe when killed. #Range: 0.0 ~ 1.0 skirmisher_axeDropChance = 0.33000001311302185 #REQUIRES 'It Takes a Pillage' [Compatibility."Legioner Settings"] #Level of Sharpness that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordSharpnessLevel = 1 #Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordFireAspectLevel = 0 #Level of Knockback that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordKnockbackLevel = 0 #Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordCriticalStrikeLevel = 0 #Chance that Legioners will drop their sword when killed. #Range: 0.0 ~ 1.0 legioner_swordDropChance = 0.25 #REQUIRES 'Savage and Ravage' [Compatibility."Executioner Settings"] #Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable. #Range: > 0 executioner_cleaverSharpnessLevel = 3 #Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable. #Range: > 0 executioner_cleaverCriticalBurstLevel = 5 #Chance that Executioners will drop their cleaver when killed. #Range: 0.0 ~ 1.0 executioner_cleaverDropChance = 0.15000000596046448 #REQUIRES 'Dungeon Mobs' [Compatibility."Mountaineer Settings"] #Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable. #Range: > 0 mountaineer_pickSharpnessLevel = 1 #Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable. #Range: > 0 mountaineer_pickCriticalBurstLevel = 3 #Chance that Mountaineers will drop their pick when killed. #Range: 0.0 ~ 1.0 mountaineer_pickDropChance = 0.25 #REQUIRES 'Dungeon Mobs' [Compatibility."Royal Guard Settings"] #Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable. #Range: > 0 royalguard_axeSharpnessLevel = 3 #Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable. #Range: > 0 royalguard_axeCriticalBurstLevel = 5 #Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable. #Range: > 0 royalguard_axeCriticalStrikeLevel = 2 #Chance that Royal Guards will drop their axe when killed. #Range: 0.0 ~ 1.0 royalguard_axeDropChance = 0.08500000089406967 #REQUIRES 'Leo's Illagers' [Compatibility."Vindicator With Shield Settings"] #Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 shieldVindicator_sharpnessLevel = 2 #Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 shieldVindicator_criticalBurstLevel = 0 #Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 shieldVindicator_criticalStrikeLevel = 1 #Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable. #Range: 0.0 ~ 1.0 shieldVindicator_axeDropChance = 0.0