#Note: Changing values in this config will have no impact on the game. Default Raids are Vanilla and do not feature anything from this mod. The config file exists for consistency within the code. # ["General Settings"] #Determines if Elite Raiders will show up in Raids. elitesEnabled = true #Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health. #Range: 0.0 ~ 1.7976931348623157E308 playerHealthBoostAmount = 2.0 ["Vindicator Settings"] #Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 vindicator_sharpnessLevel = 0 #Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 vindicator_criticalBurstLevel = 0 #Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 vindicator_criticalStrikeLevel = 0 #Chance that a Vindicator will drop their axe upon death. 0 to disable. #Range: 0.0 ~ 1.0 vindicator_axeDropChance = 0.0 ["Evoker Settings"] #Damage dealt by Evoker Fangs. #Range: 0.0 ~ 1.7976931348623157E308 evoker_fangDamage = 6.0 ["Pillager Settings"] #Level of Power that Pillager crossbows will be enchanted with. 0 to disable. #Range: > 0 pillager_powerLevel = 1 #Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable. #Range: > 0 pillager_quickChargeLevel = 1 #Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable. #Range: 0.0 ~ 1.0 pillager_multishotChance = 0.25 #Chance that a Pillager will drop their crossbow upon death. 0 to disable. #Range: 0.0 ~ 1.0 pillager_crossbowDropChance = 0.0 ["Ravager Settings"] #Damage dealt by Ravagers. The base damage will be multiplied by this value. #Range: 0.0 ~ 1.7976931348623157E308 ravager_damageMultiplier = 1.0499999523162842 #Speed of Ravagers. The base speed will be multiplied by this value. #Range: 0.0 ~ 1.7976931348623157E308 ravager_speedMultiplier = 1.0499999523162842 ["Warrior Settings"] #Level of Sharpness that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_sharpnessLevel = 0 #Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable. #Range: 0.0 ~ 1.0 warrior_fireAspectChance = 0.0 #Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_fireAspectLevel = 0 #Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable. #Range: 0.0 ~ 1.0 warrior_knockbackChance = 0.0 #Level of Knockback that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_knockbackLevel = 0 #Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable. #Range: > 0 warrior_criticalStrikeLevel = 0 #Chance that a Warrior will drop their sword. 0 to disable. #Range: 0.0 ~ 1.0 warrior_swordDropChance = 0.0 ["Dart Settings"] #Level of Sharpness that Dart swords will be enchanted with. 0 to disable. #Range: > 0 dart_sharpnessLevel = 1 #Level of Knockback that Dart swords will be enchanted with. 0 to disable. #Range: > 0 dart_knockbackLevel = 2 #Chance that a Dart will drop their sword. 0 to disable. #Range: 0.0 ~ 1.0 dart_swordDropChance = 0.1 ["Conductor Settings"] #Damage dealt by a Conductor's Concentrated Bolt attack. #Range: 0.0 ~ 1.7976931348623157E308 conductor_concentratedBoltDamage = 19.0 #Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack. #Range: > 0 conductor_genericLightningStrikeCount = 4 #Damage dealt by a Conductor's Generic Lightning attack. #Range: 0.0 ~ 1.7976931348623157E308 conductor_genericLightningDamage = 8.0 #Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack. conductor_ringExtraBolts = false #Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack. #Range: 0.0 ~ 1.7976931348623157E308 conductor_ringLightningDamage = 2.0 ["Necromancer Settings"] #Percentage of damage taken that Necromancers will occasionally reflect onto alive minions. #Range: 0.0 ~ 1.0 necromancer_reflectedDamagePercentage = 0.4000000059604645 #Number of minions that Necromancers will summon at a time. #Range: > 0 necromancer_minionChargeSummonCount = 1 #Maximum level of Protection that Necromancer minions' armor will be enchanted with. #Range: > 0 necromancer_minionMaxProtectionLevel = 2 #Number of skeletons that will spawn in a horde. #Range: > 0 necromancer_hordeSize = 10 #Number of ticks that a horde will remain alive for. #Range: > 0 necromancer_hordeLifetime = 300 ["Shaman Settings"] #Duration (in ticks) of Invisibility Shamans can apply to themselves. #Range: > 0 shaman_invisibilityDuration = 60 #Maximum number of debuff effects Shamans can apply to players with each attack. #Range: > 0 shaman_debuffCount = 1 #Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack. #If successful, this chance will be checked again to add another debuff, up to the specified maximum. #Range: 0.0 ~ 1.0 shaman_additionalDebuffChance = 0.20000000298023224 #Duration (in ticks) of the random debuff effect Shamans can apply to players. #Range: > 0 shaman_debuffDuration = 80 #Amplifier of the random debuff effect Shamans can apply to players. #Range: > 0 shaman_debuffAmplifier = 0 #Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders. #Range: 0.0 ~ 1.7976931348623157E308 shaman_allyBuffRadius = 8.0 #Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyResistanceDuration = 140 #Amplifier of the Resistance effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyResistanceAmplifier = 0 #Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyStrengthDuration = 140 #Amplifier of the Strength effect Shamans can apply to ally Raiders. #Range: > 0 shaman_allyStrengthAmplifier = 0 ["Tank Settings"] #Extra armor points Tanks receive. #Range: 0.0 ~ 1.7976931348623157E308 tank_extraArmor = 7.5 #Extra armor toughness Tanks receive. #Range: 0.0 ~ 1.7976931348623157E308 tank_extraArmorToughness = 0.0 #Chance for Tanks to spawn with armor enchanted with Thorns. #Range: 0.0 ~ 1.0 tank_thornsChance = 0.0 ["Assassin Settings"] #Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again. #Range: > 0 assassin_invisibilityCooldown = 3600 #Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again. #Range: > 0 assassin_teleportCooldown = 3600 ["Frostmage Settings"] #Radius of the aura around Frostmages in which enemies will be slowed. #Range: 0.0 ~ 1.7976931348623157E308 frostmage_slownessAuraRadius = 4.0 #Damage dealt by each snowball in the Frostmages' Barrage attack. #Range: 0.0 ~ 1.7976931348623157E308 frostmage_barrageSnowballDamage = 1.7999999523162842 #Duration (in ticks) of the Frostmages' Barrage attack. #Range: > 0 frostmage_barrageDuration = 40 #Damage dealt by each snowball in the Frostmages' Snowball Blast attack. #Range: 0.0 ~ 1.7976931348623157E308 frostmage_snowballBlastDamage = 4.0 #Duration (in ticks) of the Frostmages' Freeze attack. #Range: > 0 frostmage_freezeDuration = 40 ["Ashenmancer Settings"] #Maximum number of Ashenmancer minions that can be spawned at once. #Range: > 0 ashenmancer_maxMinionCount = 2 #Maximum level of Protection that Ashenmancer minions can have on their armor. #Range: > 0 ashenmancer_minionMaxProtectionLevel = 2 #Maximum level of Sharpness that Ashenmancer minions can have on their swords. #Range: > 0 ashenmancer_minionMaxSharpnessLevel = 3 #Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode. ashenmancer_allowMobGriefing = false #Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor! #Range: 0.0 ~ 1.7976931348623157E308 ashenmancer_witherSkullWitherTickDamage = 1.0 #Duration (in ticks) of the Ashenmancer's Ashenado. #Range: > 0 ashenmancer_ashenadoDuration = 200 #Force applied by the Ashenmancer's Pusher Wither Skulls. #Range: 0.0 ~ 1.7976931348623157E308 ashenmancer_pusherSkullForce = 1.5 #Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls. #Range: > 0 ashenmancer_flamerSkullFireDuration = 100 #Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack. #Range: > 0 ashenmancer_multishotSkullCount = 3 #Speed of the Ashenmancer's Speeder Wither Skulls. #Range: 0.0 ~ 1.7976931348623157E308 ashenmancer_speederSkullSpeed = 1.149999976158142 #Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls. #Range: > 0 ashenmancer_blinderSkullBlindnessDuration = 60 #Total number of Wither Skulls fired during the Ashenmancer's Turret attack. #Range: > 0 ashenmancer_turretSkullCount = 16 #Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals! #Range: > 1 ashenmancer_turretInterval = 15 ["Elite Raiders"] ["Elite Raiders"."Nuaos Settings"] #Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 nuaos_friendlyDamageReduction = 0.4 #Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable. #Range: > 0 nuaos_sharpnessLevel = 2 #Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable. #Range: > 0 nuaos_criticalStrikeLevel = 0 #Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable. #Range: > 0 nuaos_criticalBurstLevel = 5 #Chance that Nuaos will drop his sword. 0 to disable. #Range: 0.0 ~ 1.0 nuaos_swordDropChance = 0.25 #Amount of damage Nuaos can charge before he explodes. #Range: 0.0 ~ 1.7976931348623157E308 nuaos_maxChargeDamage = 50.0 #Radius of the shockwave Nuaos creates when he explodes. #Range: 0.0 ~ 1.7976931348623157E308 nuaos_shockwaveRadius = 4.0 #Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders. #Range: 0.0 ~ 1.7976931348623157E308 nuaos_buffAuraRadius = 8.0 #Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable. #Range: > 0 nuaos_buffAuraStrengthLevel = 1 #Damage multiplier that Nuaos receives when he is charged, depending on the charge amount. #The list is in order: [No Charge, Low Charge, High Charge, Max Charge]. nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25] #Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage). nuaos_chargeDecay = true ["Elite Raiders"."Xydrax Settings"] #Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 xydrax_friendlyDamageReduction = 0.4 #Interval (in ticks) between each pull event of Xydrax's vortex attack. #Range: > 1 xydrax_vortexPullInterval = 20 #Force applied during Xydrax's vortex attack. #Range: 0.0 ~ 1.7976931348623157E308 xydrax_vortexForce = 1.25 #Interval (in ticks) between each damage event of Xydrax's vortex attack. #Range: > 1 xydrax_vortexDamageInterval = 40 #Base damage dealt by Xydrax's vortex attack at each threshold. #The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ]. xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0] #Multiplier on the damage dealt by Xydrax's vortex attack. #Range: 0.0 ~ 1.7976931348623157E308 xydrax_vortexDamageMultiplier = 1.0 #Lifetime of one of Xydrax's wind columns (in ticks). #The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned. xydrax_windColumnLifetime = [100, 300] #Lifetime of Xydrax's vortex (in ticks). #Range: > 0 xydrax_vortexLifetime = 240 #Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack. #Range: > 0 xydrax_barrageCurseDuration = 200 #Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack. #Range: > 0 xydrax_barrageCurseAmplifier = 1 ["Elite Raiders"."Modur Settings"] #Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 modur_friendlyDamageReduction = 0.4 #Multiplier on the damage Modur takes from projectiles. 1 to remove this feature. #Range: 0.0 ~ 1.0 modur_projectileDamageReduction = 0.8 #Damage dealt by Modur's basic lightning strike ranged attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_basicLightningStrikeDamage = 5.0 #Number of lightning strikes Modur summons per tick during his storm attack. #Warning: This can be very loud if set too high! #Range: > 0 modur_stormStrikesPerTick = 1 #Damage dealt by each lightning strike during Modur's storm attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_stormStrikeDamage = 10.0 #Duration of Modur's storm attack, in ticks. #Range: > 0 modur_stormDuration = 140 #Radius of Modur's storm attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_stormRadius = 12.0 #Number of lightning strikes that comprise Modur's charged bolt attack. #Warning: These will all happen simultaneously, so this can be very loud if set too high! #Range: > 0 modur_chargedBoltCount = 10 #Damage dealt by each lightning strike in Modur's charged bolt attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_chargedBoltDamage = 25.0 #Damage dealt by lightning strikes during Modur's homing bolt attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_homingBoltDamage = 8.0 #Duration of Modur's homing bolt attack. #Range: > 0 modur_homingBoltTime = 80 #Damage dealt by lightning strikes during Modur's lightning zap attack. #Range: 0.0 ~ 1.7976931348623157E308 modur_zapDamage = 12.0 ["Elite Raiders"."Voldon Settings"] #Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over. #Range: > 0 voldon_familiarSummonCooldown = 300 #Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature. #Range: 0.0 ~ 1.0 voldon_friendlyDamageReduction = 1 #Number of fireballs Voldon will shoot at once during his fireball attack. #Range: > 0 voldon_fireballCount = 4 #Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar. #Range: > 0 voldon_sacrificeBuffDuration = 0 #Number of familiars Voldon will summon at once. #Range: > 0 voldon_familiarSummonCount = 0 #Whether Voldon's familiars will give the entity that killed them the weakness effect. voldon_familiarWeaknessOnDeath = true #Multiplier on the damage Voldon's familiars deal. 1 to remove this feature. #Range: 0.0 ~ 1.7976931348623157E308 voldon_familiarAttackDamageMultiplier = 0 #Multiplier on the health Voldon's familiars have. 1 to remove this feature. #Range: 0.01 ~ 1.7976931348623157E308 voldon_familiarHealthMultiplier = 0 [Compatibility] #REQUIRES 'HunterIllager' [Compatibility."Hunter Illager Settings"] #Level of Power that Hunter bows will be enchanted with. 0 to disable. #Range: > 0 hunter_bowPowerLevel = 2 #Level of Sharpness that Hunter swords will be enchanted with. 0 to disable. #Range: > 0 hunter_swordSharpnessLevel = 2 #Chance that Hunter bows will be enchanted with Punch. 0 to disable. #Range: 0.0 ~ 1.0 hunter_bowPunchChance = 0.25 #Level of Punch that Hunter bows will be enchanted with. 0 to disable. #Range: > 0 hunter_bowPunchLevel = 1 #Chance that Hunter swords will be enchanted with Knockback. 0 to disable. #Range: 0.0 ~ 1.0 hunter_swordKnockbackChance = 0.25 #Level of Knockback that Hunter swords will be enchanted with. 0 to disable. #Range: > 0 hunter_swordKnockbackLevel = 1 #Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable. #Range: 0.0 ~ 1.0 hunter_boomerangLoyaltyChance = 0.33 #Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable. #Range: > 0 hunter_boomerangSharpnessLevel = 1 #Number of cooked food items that Hunters will be given. #Range: > 0 hunter_foodCount = 6 #Chance that Hunters will be given Golden Apples rather than their normal cooked food item. #Range: 0.0 ~ 1.0 hunter_foodGoldenAppleChance = 0.15 #Chance that Hunters will drop their main hand item (bow or sword) when killed. #Range: 0.0 ~ 1.0 hunter_mainItemDropChance = 0.25 #Chance that Hunters will drop their boomerang when killed. #Range: 0.0 ~ 1.0 hunter_boomerangDropChance = 0.5 #REQUIRES 'It Takes a Pillage' [Compatibility."Archer Settings"] #Level of Power that Archer bows will be enchanted with. 0 to disable. #Range: > 0 archer_bowPowerLevel = 1 #Level of Punch that Archer bows will be enchanted with. 0 to disable. #Range: > 0 archer_bowPunchLevel = 0 #Chance that Archers will drop their bow when killed. #Range: 0.0 ~ 1.0 archer_bowDropChance = 0.33000001311302185 #REQUIRES 'It Takes a Pillage' [Compatibility."Skirmisher Settings"] #Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable. #Range: > 0 skirmisher_axeSharpnessLevel = 2 #Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable. #Range: > 0 skirmisher_axeCriticalBurstLevel = 0 #Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable. #Range: > 0 skirmisher_axeCriticalStrikeLevel = 1 #Chance that Skirmishers will drop their axe when killed. #Range: 0.0 ~ 1.0 skirmisher_axeDropChance = 0.33000001311302185 #REQUIRES 'It Takes a Pillage' [Compatibility."Legioner Settings"] #Level of Sharpness that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordSharpnessLevel = 1 #Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordFireAspectLevel = 0 #Level of Knockback that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordKnockbackLevel = 0 #Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable. #Range: > 0 legioner_swordCriticalStrikeLevel = 0 #Chance that Legioners will drop their sword when killed. #Range: 0.0 ~ 1.0 legioner_swordDropChance = 0.25 #REQUIRES 'Savage and Ravage' [Compatibility."Executioner Settings"] #Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable. #Range: > 0 executioner_cleaverSharpnessLevel = 3 #Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable. #Range: > 0 executioner_cleaverCriticalBurstLevel = 5 #Chance that Executioners will drop their cleaver when killed. #Range: 0.0 ~ 1.0 executioner_cleaverDropChance = 0.15000000596046448 #REQUIRES 'Dungeon Mobs' [Compatibility."Mountaineer Settings"] #Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable. #Range: > 0 mountaineer_pickSharpnessLevel = 1 #Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable. #Range: > 0 mountaineer_pickCriticalBurstLevel = 3 #Chance that Mountaineers will drop their pick when killed. #Range: 0.0 ~ 1.0 mountaineer_pickDropChance = 0.25 #REQUIRES 'Dungeon Mobs' [Compatibility."Royal Guard Settings"] #Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable. #Range: > 0 royalguard_axeSharpnessLevel = 3 #Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable. #Range: > 0 royalguard_axeCriticalBurstLevel = 5 #Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable. #Range: > 0 royalguard_axeCriticalStrikeLevel = 2 #Chance that Royal Guards will drop their axe when killed. #Range: 0.0 ~ 1.0 royalguard_axeDropChance = 0.08500000089406967 #REQUIRES 'Leo's Illagers' [Compatibility."Vindicator With Shield Settings"] #Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 shieldVindicator_sharpnessLevel = 0 #Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 shieldVindicator_criticalBurstLevel = 0 #Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable. #Range: > 0 shieldVindicator_criticalStrikeLevel = 0 #Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable. #Range: 0.0 ~ 1.0 shieldVindicator_axeDropChance = 0.0