[unlitcampfire] #The time (ticks) a campfire burns until it goes out by itself. (2000 ticks default; 0 means it burns forever) #Range: 0 ~ 2000000 campfireLitTime = 24000 #The time (ticks) a campfire burns until it goes out during rain. (160 ticks [default]; 0: it goes out immediately; -1: it burns during rain). #Range: -1 ~ 2000000 campfireRainUnlitTime = 160 #The Factor of particle count of a campfire during rain. (2: doubled particles count [default]; 1: same particle count) #Range: 1 ~ 10 campfireRainParticleFactor = 2 #Whether the contained items should be dropped when a campfire goes out by itself or by rain. campfireDropsItemsWhenUnlitByTimeOrRain = true #Whether a campfire should be destroyed when it goes out by itself. campfireBreaksWhenUnlitByTime = true #Whether the lit time of a campfire could be extended with combustible/burnable items. campfireAddingBurnables = true #Whether the lit time of a campfire should be affected by the sleep time. campfireAffectedBySleepTime = true #Whether generated campfires should be lit infinitely. generatedCampfireIsLitInfinitely = true #The time (ticks) a soul campfire burns until it goes out by itself. (2000 ticks default; 0 means it burns forever) #Range: 0 ~ 2000000 soulCampfireLitTime = 24000 #The time (ticks) a soul campfire burns until it goes out during rain. (0: it goes out immediately; -1: it burns during rain [default]). #Range: -1 ~ 2000000 soulCampfireRainUnlitTime = -1 #The Factor of particle count of a soul campfire during rain. (2: doubled particles count (default); 1: same particle count) #Range: 1 ~ 10 soulCampfireRainParticleFactor = 2 #Whether the contained items should be dropped when a soul campfire goes out by itself or by rain. soulCampfireDropsItemsWhenUnlitByTimeOrRain = true #Whether a soul campfire should be destroyed when it goes out by itself. soulCampfireBreaksWhenUnlitByTime = true #Whether the lit time of a soul campfire could be extended with combustible/burnable items. soulCampfireAddingBurnables = true #Whether the lit time of a campfire should be affected by the sleep time. soulCampfireAffectedBySleepTime = true #Whether generated soul campfires should be lit infinitely. generatedSoulCampfireIsLitInfinitely = true