["Fuel Items"] #Defines items that can be used as fuel #Format: [["item-id-1", amount-1], ["item-id-2", amount-2], ...etc] Boiler = [["#minecraft:planks", 10], ["minecraft:coal", 37], ["minecraft:charcoal", 37], ["#minecraft:logs_that_burn", 37], ["minecraft:coal_block", 333], ["minecraft:magma_block", 333], ["minecraft:lava_bucket", 1000]] Icebox = [["minecraft:snowball", 10], ["minecraft:clay_ball", 37], ["minecraft:snow_block", 100], ["minecraft:ice", 250], ["minecraft:clay", 333], ["minecraft:powder_snow_bucket", 100], ["minecraft:packed_ice", 1000]] #Negative values indicate cold fuel Hearth = [["#minecraft:planks", 10], ["minecraft:coal", 37], ["minecraft:charcoal", 37], ["#minecraft:logs_that_burn", 37], ["minecraft:coal_block", 333], ["minecraft:magma_block", 333], ["minecraft:lava_bucket", 1000], ["minecraft:snowball", -10], ["minecraft:clay_ball", -37], ["minecraft:snow_block", -100], ["minecraft:ice", -250], ["minecraft:clay", -333], ["minecraft:powder_snow_bucket", -100], ["minecraft:packed_ice", -1000]] #Potions containing any of these effects will not be allowed in the hearth #Format: ["effect_id", "effect_id", ...etc] "Blacklisted Hearth Potions" = ["minecraft:instant_damage", "minecraft:poison", "minecraft:wither", "minecraft:weakness", "minecraft:mining_fatigue", "minecraft:slowness"] #If true, potions can be used as fuel in the hearth #This gives all players in range the potion effect "Allow Potions in Hearth" = true ["Soulspring Lamp"] #Defines items that the Soulspring Lamp can use as fuel #Format: [["item-id-1", amount-1], ["item-id-2", amount-2], ...etc] "Fuel Items" = [["cold_sweat:soul_sprout", 4]] #Defines the dimensions that the Soulspring Lamp can be used in #Format: ["dimension-id-1", "dimension-id-2", ...etc] "Valid Dimensions" = ["minecraft:the_nether"] [Insulation] #Defines the items that can be used for insulating armor in the Sewing Table #Format: [["item_id", cold, hot, "static", *nbt], ["item_id", amount, adapt-speed, "adaptive", *nbt], ...etc] #"item_id": The item's ID (i.e. "minecraft:iron_ingot"). Accepts tags with "#" (i.e. "#minecraft:wool"). # #Adaptive Insulation: #"amount": The amount of insulation the item provides. #"adapt-speed": The speed at which the insulation adapts to the environment. #*"type": Optional. Either "static" or "adaptive". Defines the insulation type. Defaults to static. #*"nbt": Optional. If set, the item will only provide insulation if it has the specified NBT tag. # #Static Insulation: #"cold": The amount of cold insulation the item provides. #"hot": The amount of heat insulation the item provides. #*"type": Optional. Either "static" or "adaptive". Defines the insulation type. Defaults to static. #*"nbt": Optional. If set, the item will only provide insulation if it has the specified NBT tag. "Insulation Ingredients" = [["minecraft:leather_helmet", 4, 4], ["minecraft:leather_chestplate", 6, 6], ["minecraft:leather_leggings", 5, 5], ["minecraft:leather_boots", 4, 4], ["minecraft:leather", 1, 1], ["cold_sweat:chameleon_molt", 2, 0.0085, "adaptive"], ["cold_sweat:hoglin_hide", 0, 2], ["cold_sweat:goat_fur", 2, 0], ["#minecraft:wool", 1.5, 0], ["minecraft:rabbit_hide", 0, 1.5], ["cold_sweat:hoglin_headpiece", 0, 8], ["cold_sweat:hoglin_tunic", 0, 12], ["cold_sweat:hoglin_trousers", 0, 10], ["cold_sweat:hoglin_hooves", 0, 8], ["cold_sweat:goat_fur_cap", 8, 0], ["cold_sweat:goat_fur_parka", 12, 0], ["cold_sweat:goat_fur_pants", 10, 0], ["cold_sweat:goat_fur_boots", 8, 0]] #Defines the items that provide insulation when worn #See Insulation Ingredients for formatting "Insulating Armor" = [["minecraft:leather_helmet", 4, 4], ["minecraft:leather_chestplate", 6, 6], ["minecraft:leather_leggings", 5, 5], ["minecraft:leather_boots", 4, 4], ["cold_sweat:hoglin_headpiece", 0, 8], ["cold_sweat:hoglin_tunic", 0, 12], ["cold_sweat:hoglin_trousers", 0, 10], ["cold_sweat:hoglin_hooves", 0, 8], ["cold_sweat:goat_fur_cap", 8, 0], ["cold_sweat:goat_fur_parka", 12, 0], ["cold_sweat:goat_fur_pants", 10, 0], ["cold_sweat:goat_fur_boots", 8, 0]] #Defines the items that provide insulation when worn in a curio slot #See Insulation Ingredients for formatting "Insulating Curios" = [] #Defines how many insulation slots armor pieces have #There are 4 modes for this setting: #Static: Each armor slot (head, body, legs, feet) has a fixed number of insulation slots #- Format: [head, body, legs, feet] (a list of integers; insulation slot count for each armor slot) # #Linear: Number of slots increases steadily with protection #Exponential: Number of slots increases rapidly with protection #Logarithmic: Number of slots increases with protection, with diminishing returns #- Format: [number, max-slots] (a positive integer or decimal; the rate of increase) "Insulation Slots" = ["static", 4, 6, 5, 4] #Defines the effectiveness of insulating items in protecting against temperature #Range: 0.0 ~ 1.7976931348623157E308 "Insulation Strength" = 1.0 #Defines wearable items that cannot be insulated #Format: ["item_id", "item_id", ...etc] "Insulation Blacklist" = [] [Consumables] #Defines items that affect the player's temperature when consumed #Format: [["item_id", amount, *nbt, *duration], ["item_id", amount, *nbt, *duration], ...etc] #Negative values are cold foods, positive values are hot foods #nbt: Optional. If set, the item will only affect the player's temperature if it has the specified NBT tag. #duration: Optional. If set, the player's temperature will remain increased/decreased for this amount of time (in ticks). "Temperature-Affecting Foods" = [["cold_sweat:soul_sprout", -20, "{}", 1200]] #Defines how much a waterskin will change the player's body temperature by when used #Range: > 0 "Waterskin Strength" = 50 #Determines the strength of the Soulspring Lamp's effect before it is overwhelmed #A value of 1 means it will never be overwhelmed #Range: 0.0 ~ 1.0 "Soulspring Lamp Strength" = 0.6 [Misc] #Defines items that affect the player's temperature when in the inventory #Format: [["item_id", temperature, strict_type, trait, *nbt, *max_effect], ["item_id", temperature, strict_type, trait, *nbt, *max_effect], ...etc] #temperature: The temperature change the item will apply to the entity. For core temperature, this is applied every tick #strict_type: Either "inventory", "hotbar", or "hand". Defines what slots the item must be in to apply to the entity #trait: The temperature trait to apply the effect to. Typical values are "core" for body temperature or "world" for ambient temperature. More on the mod documentation page. #nbt: Optional. The NBT data the item must have to apply to the entity. #max_effect: Optional. The maximum temperature effect the item can apply to the entity. "Carried Item Temperatures" = []