#Adaptive Performance Tweaks: Gamerules [General] #The time after a high to low load change is considered as valid. High loads are always considered immediately. #Range: 1 ~ 90 timeBetweenUpdates = 30 ["Entity Cramming"] #Enable/Disable dynamic entity cramming adjustments. entityCrammingEnabled = true #Defines the min. numbers of mob singularity on a single block. #Range: 0 ~ 64 minEntityCramming = 5 #Defines the max. numbers of mob singularity on a single block. #Range: 1 ~ 64 maxEntityCramming = 24 #Defines the min. numbers of mob singularity on a single block, in the case MineColonies is installed. #Range: 16 ~ 64 minEntityCrammingMineColonies = 16 ["Random Tick Speed"] #Enable/Disable dynamic random tick speed adjustments. randomTickSpeedEnabled = true #Defines the max. speed of crops grow, leaf decay, redstone, ... per chunk #Range: 1 ~ 256 randomTickSpeed = 3 [Raids] #Enable/Disable dynamic raids adjustments. raidsEnabled = true [Insomnia] #Enable/Disable insomnia (phantoms) adjustments. insomniaEnabled = true ["Patrol Spawning"] #Enable/Disable patrol spawning adjustments. patrolSpawningEnabled = true ["Trader Spawning"] #Enable/Disable trader spawning adjustments. traderSpawningEnabled = true ["Warden Spawning"] #Enable/Disable warden spawning adjustments. wardenSpawningEnabled = true