#Client options [client] #Specifies if Minecraft music should play at all. Used for if you want the boss music to play but not the Minecraft music. #Default: true playMinecraftMusic = true #Toggles the OptiFine warning upon joining a world. #Default: true optifineWarning = true #Toggles April Fools special effects. #Default: true aprilFools = true #Toggles the patron cosmetic for nonamecrackers2's Wither Storm backers. #Default: true patronCosmetic = true #Toggles the custom main menu panorama added by the mod. #Default: true customPanorama = true #Compatibility [client.compatibility] #The distant renderer allows for the Wither Storm to be rendered from much greater distances than what vanilla allows. Disable if you're facing issues with it. #Default: true distantRenderer = true #Specifies if an overlay should be applied to entities that renders wither sickness #Requires restart. #Default: true witherSicknessLayer = true #Accessibility [client.accessibility] #Toggle to enable/disable the chromatic aberration effect. #Default: true chromaticAberration = true #Specifies whether or not a white overlay should cover the screen during certain events. #Default: true blindingEffects = true #Specifies whether or not camera shake effects should be used. #Default: true cameraShakeEffects = true #Turn off to disable the ear ringing effects used in the mod. #Default: true earRingingEffects = true #Preference [client.preference] #Toggles the rendering of the debris cloud surrounding the Wither Storm. #Default: true renderDebrisCloud = true #Toggles the rendering of debris rings that surround the Wither Storm (much more performant than the debris cloud). #Default: true renderDebrisRings = true #Toggles the rendering of the tractor beams. #Default: true renderTractorBeams = true #Turn off to disable the overlay that appears when inside a tractor beam. #Default: true renderTractorBeamOverlay = true #Specifies if sky ambience affects (sky darkening) should render when a Wither Storm is nearby. #Default: true renderSkyAmbienceEffects = true #Specifies if particles inside the tractor beams of the Wither Storm should render. #Default: true tractorBeamParticles = true #Specifies if fog should be applied to Wither Storms being rendered from a distance. #Default: true distantFog = true #Specifies if a purple shine should render behind the Wither Storm at night. #Default: true renderShine = true #Specifies if a pulsating effect, mimicking endermen pulling the Wither Storm apart, should be rendered once its evolution is complete. #Default: true renderPulse = true #Hides the debris rings until the Wither Storm has split (phase 6). #Default: false hideDebrisRingsUntilSplit = false #Specifies if the emissive decal (eyes and teeth) for the Wither Storm heads should be rendered. #Default: true renderEmissiveDecalForHeads = true #Boss music [client.boss_music] #Toggles the Wither Storm boss theme. NOTE: this theme is from MC:SM and is subject to copyright. #Default: false playWitherStormTheme = false #Toggles the Withered Symbiont theme, created for CWSM by Mar Mar. #Default: true playSymbiontTheme = true #Instancing [client.instancing] #Specifies if CWSM should use more performant rendering when rendering Block Clusters and the Wither Storm's mass. NOTE: It is not recommended to disable this option unless necessary. #Default: true vertexBufferRendering = true #Builds instanced vertex buffers off thread to help reduce stuttering. It is only recommended to disable this if facing compatibility issues. #Default: true asyncBufferBuilders = true #Performance [client.performance] #Setting this value to false will disable the debris cloud when rendering the Wither Storm from large distances. #Default: true renderDistantDebris = true #Specifies if the low res models should be used when being rendered via the distant renderer. #Default: false witherStormLOD = false #Uses larger cubes to make up the the phase 4 and up models. May result in a performance increase. #Default: false lowResModels = false #Toggles the rendering of Block Clusters. #Default: true blockClusterRendering = true