#I recommend changing the values from this file while the game isn't launched, you can still change some of these while the game is launched but it could cause issues! #If you see a 'sanguinearsenal-common-.toml.bak' file it means that something went wrong. If you think that what you did was right and it was supposed to work, contact me. ["Blood System"] #Set the amount of blood that the player receives when they kill an aggressive entity. #Range: 0 ~ 20 aggressiveEntitiesBloodValue = 5 #Set the amount of blood that the player receives when they kill a passive entity. #Range: 0 ~ 20 passiveEntitiesBloodValue = 5 #Set the amount of blood that the player receives when they kill an entity that doesn't have compatibily with the mod. #Range: 0 ~ 20 otherEntitiesBloodValue = 5 ["Blood Aura"] #If this value is 'true', when a player activates 'Blood Aura' they will be followed by 2 particles moving in a circle around them. bloodAuraParticles = true #If this value is 'true', when a player activates 'Blood Aura' effects will be applied to them depending of the dimension they're in. bloodAuraEffects = true #Set the multiplier of the effects that a player receives when they're wearing the full set of Praetor Armor. #Range: 0 ~ 100000 praetorEffectMultiplier = 0 #Set the multiplier of the effects that a player receives when they have activated 'Blood Aura'. #Range: 1 ~ 100000 bloodAuraEffectMultiplier = 2 #Set how quickly the blood amount that the player has in their Sanguine Praetor Armor while wearing a Blood Flask goes down when they activate 'Blood Aura'. #This value represents ticks, 20 ticks = 1 second. #Range: 20 ~ 100000000 bloodDrainSpeed = 20 #Set by how much should the blood consumption of the player should by multiplied when they doesn't wear a Blood Flask. #Range: 0 ~ 20 bloodUsageMultiplier = 2 #Set how much blood will be removed from the player's Sanguine Praetor Armor when they have 'Blood Aura' activated, and a Blood Flask equipped. #This amount will be removed from the player's Blood Flask every 'bloodDrainSpeed'. #Range: 1 ~ 20 bloodDrainAmount = 1 ["Praetor's Armor"] #If this value is 'false', the Sanguine Praetor's will have a different texture that will get rid of the red eyes. praetorEyes = true ["Scepter of Blood"] #Set how much melee damage the Scepter of Blood has. #Range: 0 ~ 100 scepterOfBloodMeleeDamage = 7 #Set how much magic damage the Scepter of Blood has. #Range: 0.0 ~ 100.0 scepterOfBloodMagicDamage = 6.0 #Note that the melee damage and attack speed values don't represent vanilla tools values, for example to get attack speed 1.3 vanilla you would need to set the attack speed to -2.4. #Set the attack speed of the Scepter of Blood. #Range: -3.5 ~ 15.0 scepterOfBloodAttackSpeed = -2.7 #Set the amount of blood that the player needs to use the Scepter of Blood ability. #Range: 0 ~ 20 scepterOfBloodUseValue = 2 ["Sanguine Scythe"] #Set how much melee damage the Praetor's Scythe has. #Range: 0 ~ 100 praetorScytheMeleeDamage = 9 #Note that the melee damage and attack speed values don't represent vanilla tools values, for example to get attack speed 1.3 vanilla you would need to set the attack speed to -2.4. #Set the attack speed of the Praetor's Scythe. #Range: -3.5 ~ 15.0 praetorScytheAttackSpeed = -2.9