abilitiesData: abilities: glaive: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 0 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: damage: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 5.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 2.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.2 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE recharge: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 10.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 30.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: -0.09 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE bounces: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 5.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 3.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 1.0 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: ADD radius: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 5.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 2.5 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.25 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE saw: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 5 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: damage: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 1.5 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.75 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.2 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE speed: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 15.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 20.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: -1.0 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: ADD levelingData: # Amount of experience required to level up to relic level 1 initialCost: 100 # Maximum level of the relic maxLevel: 10 # Increment in experience required for each subsequent level of the relic step: 100 lootData: # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds entries: minecraft:chests/ancient_city: 0.025 '[\w]+:chests\/[\w_\/]*(end|warp)[\w_\/]*': 0.025 minecraft:chests/ancient_city_ice_box: 0.025 '[\w]+:chests\/[\w_\/]*(warden|sculk|echo)[\w_\/]*': 0.025