abilitiesData: abilities: rage: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 0 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: duration: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 4.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 2.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE incoming_damage: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.025 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.05 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.05 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE dealt_damage: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.075 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.025 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE phlebotomy: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 5 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: heal: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 2.5E-4 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 1.0E-4 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE attack_speed: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.01 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.005 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.05 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE movement_speed: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.025 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.01 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE spurt: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 10 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: damage: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.25 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.1 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE distance: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 8.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 3.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.3 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE cooldown: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 15.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 20.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: -0.075 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_TOTAL levelingData: # Amount of experience required to level up to relic level 1 initialCost: 100 # Maximum level of the relic maxLevel: 20 # Increment in experience required for each subsequent level of the relic step: 100 lootData: # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds entries: minecraft:chests/ruined_portal: 0.025 '[\w]+:chests\/[\w_\/]*(nether|hell|lava|magma|fire|burn|fortress)[\w_\/]*': 0.025 '[\w]+:chests\/[\w_\/]*(bastion|piglin)[\w_\/]*': 0.025