# Terrain system - records layers of blocks and biomes for maps to render # DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads # options: DISABLED, FROZEN, DYNAMIC, ENABLED # default: DYNAMIC terrain = "DYNAMIC" # Structure system - records structure identifiers and piece data for specialized maps and utilities to render # DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads # options: DISABLED, FROZEN, DYNAMIC, ENABLED # default: DYNAMIC structures = "DYNAMIC" # Landmark system - a generic record of both player-owned waypoints and server-owned POIs, accessible via API # DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads # options: DISABLED, FROZEN, DYNAMIC, ENABLED # default: DYNAMIC landmarks = "DYNAMIC" # Whether to automatically add/remove nether portal landmarks # default: true netherPortalLandmarks = true # Whether to automatically add player death waypoints # default: true playerDeathLandmarks = true # Displays the following logs and messages: # [Action Bar] Structure Discovery # default: false debugMode = false [networking] # [Server] Whether to place every player in a single share group # Disables /surveyor share and /surveyor unshare # default: false globalSharing = false # How much terrain data to send to clients # SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data # options: NONE, SOLO, GROUP, SERVER # default: GROUP terrain = "GROUP" # How much structure data to send to clients # SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data # When NONE, clients will never see structures # options: NONE, SOLO, GROUP, SERVER # default: GROUP structures = "GROUP" # Which landmarks to sync between client and server # SERVER sync server-known landmarks, GROUP sends group-known landmarks, SOLO sends player-known landmarks, NONE sends no landmarks # options: NONE, SOLO, GROUP, SERVER # default: GROUP landmarks = "GROUP" # Which waypoints (player-created landmarks) to sync between client and server # When SERVER, players can see (but not edit) all waypoints, including potentially offensive names # When GROUP, players can see (but not edit) waypoints created by players in their share group # When SOLO, player-created waypoints will be stored on the server as a backup # When NONE, waypoint data will never be synced (e.g. for privacy) # options: NONE, SOLO, GROUP, SERVER # default: SOLO waypoints = "SOLO" # [Server] How much player position data to send to clients # SERVER sends all players positions, GROUP sends just group players, SOLO sends nothing, NONE sends nothing # options: NONE, SOLO, GROUP, SERVER # default: GROUP positions = "GROUP" # [Server] Ticks per position update - lower is more frequent # range: 1 - 200 # default: 1 positionTicks = 1