abilitiesData: abilities: belief: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 0 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: amount: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.25 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.1 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE count: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 3.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 1.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE radius: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 6.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 3.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.2 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE capacity: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 12.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 8.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.2 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE repentance: # Highest level to which the ability can be upgraded maxLevel: 10 # Relic level at which the ability becomes unlocked requiredLevel: 5 # Number of leveling points needed to increase the ability level requiredPoints: 1 stats: damage: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 0.2 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 0.1 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.1 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE radius: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 6.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 2.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: 0.15 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: MULTIPLY_BASE blessing: # Highest level to which the ability can be upgraded maxLevel: 5 # Relic level at which the ability becomes unlocked requiredLevel: 10 # Number of leveling points needed to increase the ability level requiredPoints: 2 stats: consumption: # Maximum base value of the stat. A random value within this range is assigned when the relic is first created maxInitialValue: 6.0 # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods maxThresholdValue: 1.7976931348623157E308 # Minimum base value of the stat. A random value within this range is assigned when the relic is first created minInitialValue: 8.0 # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods minThresholdValue: 4.9E-324 # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. upgradeModifier: -1.0 # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: # MULTIPLY_BASE: x + ((x * y) * z), # MULTIPLY_TOTAL: x * (y + 1)^z, # ADD: x + (y * z). # # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level upgradeOperation: ADD levelingData: # Amount of experience required to level up to relic level 1 initialCost: 100 # Maximum level of the relic maxLevel: 15 # Increment in experience required for each subsequent level of the relic step: 100 lootData: # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds entries: '[\w]+:chests\/[\w_\/]*(desert|sand|pyramid)[\w_\/]*': 0.025