#Settings [general] enable_anti_mob_farm = true #If enabled, the chunk that will get penalty will be the one where the mob died, instead of the one where the mob was spawned in USE_DEATH_LOCATION = false affect_animals = false affect_vanilla_loot = true affect_age_of_exile_loot = false affect_age_of_exile_exp = false affect_vanilla_exp_drops = true ONLY_AFFECT_MOBS_KILLED_BY_PLAYER = true #0.5 means Player has to do 50% of the mob's total HP in damage to get loot. This counts any player damage, even multiple players #Range: 0.0 ~ 1.0 min_player_dmg_for_loot = 0.5 #Every time you kill a mob, the chunk drop chance (originally 1), gets reduced by this amount #Range: 0.0 ~ 1.0 mob_kill_chunk_penalty = 0.04 #How much the chunk penalty regenerates passively per minute. #Range: 0.0 ~ 1.0 penalty_regen_per_minute = 0.02 #Free kills are kills in a chunk that don't trigger the penalty. #Range: 0 ~ 1000 one_time_free_kills_per_chunk = 30 #Looting Chests will add this many free kills #Range: 0 ~ 1000 added_free_kills_on_chest_looted = 10 #Gateway mod specific compatibility, relaxes the penalty for them. #Range: 0.0 ~ 100.0 GATEWAYS_MOB_CHANCE_TO_NOT_PROC_PENALTY = 75.0 excluded_dimensions = ["mmorpg:dungeon"] excluded_entities = []